WHAT ARE THE BASIC EDITOR CONTROLS?
Use the keyboard ARROW keys to scroll view of the cave.
Use the Mouse Scroll Wheel to zoom in or out of the scene.
The Left mouse button paints or stamps the currently the selected object/tile.
Choose from “Basics” tile group to populate your cave with dirt, rock, gems, etc.
Choose from “Enemies” tile group to populate your cave with various enemies and obstacles.
Choose from “Decorate” tile group to place decorations and theme your cave. NOTE: You cannot place decorations on empty spaces, dirt, destructible walls or any moveable objects; they can only be placed on solid, rock tiles. Also Decorations CANNOT be placed on the outside most wall of solid rock.
Click on SETTINGS to change the level timer, number of gems required to open the Exit, and the score required to attain a 3 star rating upon exiting the level. You can also change the color palette of the level by clicking in the Up and Down arrows next to the color bars, set Powerup Qty defaults, and adjust the Ameoba growth rate if desired.
Click on FILE button to SAVE, LOAD, create a NEW level, PLAY the current level, Upload your Saved level to STEAM WORKSHOP, or EXIT the Editor.
Click on the upper left BACK button to exit the Editor screen.
Click on the lower right PLAY button to play and test the current level you are working on.
Click on the lower right “WORKSHOP UPLOAD” button to upload the current level to Steam Workshop. Note you must Save the level first before you can Upload.
DOES THE EDITOR SUPPORT THE USE OF A CONTROLLER?
Unfortunately, due to the complexity of the Editor’s features, you’ll need a mouse and keyboard to create custom levels. The rest of the game does have 100% controller support, though.
CAN I CHANGE THE OUTSIDE WALL OF SOLID ROCK?
The outside-most wall of solid rock (single tile border surrounding a cave) must remain solid and cannot be edited or removed. You also cannot place decorations on this wall. If you find that you need a larger level to work within, select NEW from the FILE menu and select a larger size cave to start from that has a larger border.
WHAT ARE THE RULES TO SUCCESSFULLY UPLOADING A CAVE TO WORKSHOP?
Each cave you want to upload to Workshop must follow a few simple rules in order to make sure it’s indeed playable for others to download:
The Cave name must be at least 8 characters.
It must include a short description of the cave you have created.
It must have a single PLAYER and a single EXIT tile located in the cave.
Required GEMS must be greater than “0.”
The TIMER must be set to greater than 10 Seconds (maximum of 999).
The ‘3 STAR SCORE” must be set to greater than 1000 points.
Select how you want your cave viewed: Private, Friends or Everyone
Select your recommended Difficulty Level: Easy, Average or Hard, so the community has an idea of what to expect in your custom cave creation.
HOW DO I PLAY CAVES OTHER PLAYERS HAVE UPLOADED TO WORKSHOP?
Click on the STEAM WORKSHOP button in the lower right of the first Editor Screen (after entering the EDITOR from the main game). That will take you to the Boulder Dash- 30th Anniversary Workshop page. Here you can Subscribe to any level you want to try out. Just click on the Green “+” symbol and that cave will be downloaded to your game after a few moments. Once you see the name of the cave in the directory listing, just click PLAY to give it a try.
HOW DO I REMOVE WORKSHOP CAVES FROM THE EDITOR?
If you want to free up room, or simply no longer wish to play a specific Workshop cave, just highlight the cave you wish to remove, and tap the REMOVE CAVE button. That will remove the cave from your directory list as well as unsubscribe from that specific cave in Workshop.
HOW DO I GET UPDATES TO A CUSTOM CAVE IF THE AUTHOR CHANGES IT?
As long as you are subscribed to that cave, you will get all updates automatically that the original author makes. Depending on Steam traffic, it can take 1-24 hours for that update to sync with your existing caves.
DOES THE EDITOR HAVE ANY HOTKEYS TO MAKE BUILDING CAVSE GO FASTER?
There is indeed a comprehensive list of Hot Keys to assist your creative cave building efforts. Here’s the current list (below):
SPACE – Paint/Stamp currently selected tile
Z – Randomize Decoration Variant While Pressed
X – Randomize Decoration Variant and Scale While Pressed
C – Clear Decorations While Pressed
A – Toggle Paint/Stamp Mode (paint allows you to draw a long line, stamp places one tile at a time)
S – Cycle through Scale Modes – decorations have 100% scale, 150% and 200% scale. Note some decorations are not designed to scale beyond 100%, so the choice is yours to use those larger sizes!
D – Toggle horizontal Flip On/Off
F – Cycle through Variants
CTRL-F/COMMAND-F – Open File Menu
CTRL-N/COMMAND-N – New Level
CTRL-L/COMMAND-L – Load Level
CTRL-S/COMMAND-S – Save Level (You must save before Uploading to Workshop)
CTRL-U/COMMAND-U – Upload to Workshop (You must have Saved the level first)
Q – Basics Brush (environmental tiles)
W - Enemy Brush (enemies)
E - Decoration Brush (non-collidable decorations)
O – Open Settings Menu
P – Play/Test Level
ARROW KEYS – Scroll View L/R/U/D
KEYPAD +/- – Zoom In/Out
HOW DO RAMPS WORK IN THE EDITOR, I’M HAVING A HARD TIME PLACING THEM?
Although a brand new design feature for Boulder Dash fans, Ramps do have a few quirks and rules associated with them. First, you can ONLY place a ramp next to Solid Rock. If you try to place them in empty space or on top of dirt, nothing will happen. So if you have an idea where you want a ramp, then we suggest placing the frame of your ramp with Solid Rock first. Then you can go back and select Ramp from the “Basic” tile menu and place the ramps either next to or on top of the solid rock you have placed. Generally speaking the Ramp will try to auto align with the Solid Rock in the direction it thinks you were intending. If it doesn’t align correctly, then change the Solid Rock configuration and try again; that is really the key to building successful ramp features.
WHAT IS THE DIFFERENCE BETWEEN THE THREE DIFFICULTY MODES IN THE GAME?
CASUAL is the easiest mode, and ignores the timer for each level, so you can study the puzzle as long as you like without issue.
NORMAL brings back in the Timer, so you can be challenged by the time constraints designed into each cave.
Lastly HARDCORE is like the original 1984 game, where the falling Gems can kill you and there are NO Continues anymore. You have one chance! One other note on selecting difficulty levels, is that whatever difficulty level you set, that will carry over to how you play the Workshop caves you downloaded as well.
WHAT IS THE RULE FOR PLACING DECORATIONS IN THE EDITOR?
Decorations come in all sorts of sizes and theming, to allow you a lot of visual options to bring your custom cave to life. With that there are a few things to recognize about the decoration placement in general:
Decorations can ONLY be attached to Solid Rock.
Each decoration has a fixed ‘attach point’ that anchors it to the Solid Rock. Some are at the bottom, some in the middle, some at top. Experiment with different decorations to see where their attach points are to use them more effectively. You will always see a white box to designate where the attach point is, and this is usually locked to your mouse cursor when placing a decoration.
Decorations CANNOT be placed on the outer-most wall of tiles at the edge of your level.
If you wish to REMOVE a decoration from your cave, just click on the gray REMOVE button next to the “Decoration” tile set and your cursor will change to a Red Circle with a line through it. Use this to click on the attach or anchor point (on the solid rock) for the decoration you would like to remove.
If you don’t like the orientation of the decoration you are using, just click on the gray FLIP ON/OFF button next to the “Decorations” tile set and it will flip the decoration horizontally before you place it in your cave.
If you would like change the size of the decoration you are using, then select the gray SCALE 1.0/1.5/2.0 button next to the “Decorations” tile set, to the size you’d like before placing the decoration.
If you place a decoration’s anchor or attach point over the top of an existing decoration, it will remove the previous decoration and place the one you have currently selected.
Remember: each solid rock tile can only have ONE decoration anchored to it at any one time.
WHAT DOES BRUSH TYPE MEAN IN THE EDITOR?
The gray BRUSH TYPE button can be toggled between STAMP and PAINT. While in STAMP mode, you place one tile with each button click. While in PAINT mode, if you click and hold the left mouse button, you will keep ‘drawing’ that selected tile as you move your mouse. Release the mouse button to stop drawing.
WHAT DOES VARIANT MEAN IN THE EDITOR?
Some of the decorations have multiple versions you can select from. The gray VARIANT button shows you which version of the selected decoration you are placing. To change variants, simply click on the VARIANT button to move to the next number in the set. You will see the transluscent decoration on your cursor change to reflect the variant you are about to place, as you click on that button.
HOW COME I CAN’T USE MY POWERUPS IN A WORKSHOP CAVE?
The new caves created by the Boulder Dash community will have the powerup inventory as a custom design element of that particular cave design. So if a designer doesn’t want you to use any powerups to solve that cave, all the powerups will be set to “0” for that cave. Powerup quantities can indeed be set on a per cave basis, and those values are stored with that specific cave. By default all powerup values are set to “0” if you are making a new cave. If you wish to change those values, then click on the gray SETTINGS button in the upper right of the editor screen and change the amount of whichever powerup you’d like to give to the player to help complete the cave.
HOW CAN I PLACE MORE THAN ONE AMOEBA IN A CAVE DESIGN?
Unfortunately, we had to limit the number of Amoeba’s in a cave to “1” at all times, so it’s not possible to have more than one amoeba in custom cave. You can however, adjust the growth time of the Amoeba (faster or slower) by selecting the gray SETTINGS button in the upper right of the editor screen, and then setting the MIN and MAX time for the Amoeba’s growth per tile. For reference, Amoeba can grow to a maximum of 83 tiles before it explodes into boulders. If it is blocked on all sides before that, it explodes into gems.
HOW MANY TELEPORTERS CAN I HAVE IN MY CAVE?
There are two teleporter systems in the editor: Red and Blue. In order for a teleporter system to work, you must have two of the same color in your cave; an entrance and exit. Just placing one Red or one Blue teleporter tile will do nothing. The maximum allowable teleporter tiles in a cave are 2 Red and 2 Blue tiles.
HOW CAN I CONTACT TAPSTAR FOR PROBLEMS NOT LISTED HERE?
For any additional issues, comments or assistance, or just to tell us how much you love our products, you can always reach TapStar customer service at email@example.com.
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